Varath
An idle RPG built on a god's death. Mine, craft, fight and master the world of Varath — seventeen skills, a house, a business empire, and somewhere a charter.
Build a hold that never resets, muster champions from the fire, and raid rival holds for what you need. Printed rates, no pity, nothing for sale.
What it is
Hearthkeep is a base-builder and a champion collector sharing one hold. You build wards that stay built, you draw champions from the fire, you take them up a campaign of fixed-difficulty holds, and you fight the fights yourself, turn by turn, rather than watching a bar fill.
It is the one in the catalogue with the strongest opinions about what a game of its shape is allowed to do. Nothing expires. No event runs out. The summon rates are printed on the screen you summon from, and there is deliberately no pity counter — a pull is never secretly owed to you. Nothing anywhere in it costs money.
At a glance
What is in it
Three wards, a permanent build list, and offline catch-up that is exact rather than approximate — nine days away lands the same result as nine days played.
Turn by turn, on a board you can read, with an Auto that plays back the same fight rather than skipping it. Every fight ends on a sheet showing what it paid.
Every hold has a fixed difficulty. The ladder does not scale to your roster, so clearing one means something a week later.
Post champions to your wards and they are what somebody else meets when they raid you. The defender loses nothing — there is no ladder and no rating, deliberately.
No limited event, no battle pass, no seasonal currency you can be late for. The daily waits for you and never stacks up as a debt.
One account
Sign in once and the same save follows you to any browser on any machine. The same account opens every other IronVail game too.
Also from the studio
An idle RPG built on a god's death. Mine, craft, fight and master the world of Varath — seventeen skills, a house, a business empire, and somewhere a charter.
The same world, walked rather than watched — a 2D tile game generated from Varath's own canon. Tap the ground to move, tap anything to act on it.
A Bronze Age sea, in pixels. Wash up a stranger, learn the coasts' tongues a word at a time, barter, fight and make your way. On a phone or a keyboard.
The last two people: a father and his eight-year-old son, crossing the stars in an ark built for 214 that is now their home. Somber, slow, and yours to walk.