IronVailStudios

News & updates

What is new.

Releases, features and improvements across our games. Everything here is live — if it is on this page, it is already in the game.

Studio

A new look for IronVail

IronVail Studios now carries the same mark as the rest of the IronVail family: a crowned lion, an iron crown on a gold lion, on a jet background. The wordmark says the same thing the drawing does, with “Iron” in iron and “Vail” in gold.

The site was rebuilt around it at the same time. There is now a page for every game, a press kit with logos and a fact sheet, a proper support page, and an account area where you can manage the one account that opens all of our games.

Accounts

You can now reset your password

Password reset is live. Ask for a link from the account page, open it, and choose a new password — you will be signed straight back in. Because our games share one account, the new password works everywhere immediately.

Reset links are single-use and short-lived, so if you have asked more than once, the newest email is the one that works. If a link has already expired, the page now tells you so plainly and offers you a fresh one rather than leaving you guessing.

Hearthkeep

Hearthkeep: every hold now pays gear

Kitting out your first champions took far too long. Every hold in the March now pays a piece of gear the first time you clear it — at one star, rather than waiting on a three-star clear a new roster cannot reach — with a better piece still waiting at three stars for when you come back stronger.

Raid targets now scale to the strength of your champions rather than the level of your hold, so the game stops getting stingier as you invest in your hearth. In testing, a mid-game keeper went from barely a star a raid to a full clear.

If you have been stuck without a usable set, the next few holds you clear should fix that quickly.

Hearthkeep

Hearthkeep: Rank and Ascension

Champion progression now has two clearly separate axes. Rank is the heavy step: spend duplicate champions to raise a champion's level cap and light another star. Ascension is new and much lighter — six steps, each paid in coldfire from the Seals, each adding attack, health and defence, with no level reset and nothing sacrificed.

An ascended champion's stars turn violet, so you can read a roster at a glance: how many stars are lit is their rank, and how many of those are violet is their ascension. Ascension cannot run past your rank, so the two grow together rather than one replacing the other.

Coldfire drops from every Seal at every depth, on every day of the rotation — there is no window to miss.

Accounts

One account across every game

Our games now share a single account. Create one in any of them — or on this site — and it works in all of them straight away. There is nothing to link and no transfer step.

Your progress lives on the account rather than in your browser, so it follows you to a phone, a laptop, or a machine you have never signed in on before. Clearing your browser data no longer costs you anything.

Update, October 2026: every game now opens through this site's sign-in. You sign in once here and each game opens on your characters.