Varath World
The same world, walked rather than watched — a 2D tile game generated from Varath's own canon. Tap the ground to move, tap anything to act on it.
An idle RPG built on a god's death. Mine, craft, fight and master the world of Varath — seventeen skills, a house, a business empire, and somewhere a charter.
What it is
Varath is the one that came first, and it is the canon everything else in this world is generated from. It is an idle game in the Old School RuneScape and Melvor Idle tradition: you pick an action, it runs, and it keeps running while you are doing something else. What you are building is a character who can do everything, slowly, in whatever order you like.
There is no energy bar, no timer asking for money, and nothing in it is for sale. It installs as a web app on a phone and plays fine in a desktop browser.
At a glance
What is in it
Mining, Smithing, Forestry, Woodcraft, Fishing, Cooking, Farming, Survivalist, Herblore, Bounty, Construction and Crafting — each running its own action in parallel with the others.
Vitality, Edge, Vigour, Ward and Draw. Weapons have a weakness — slash, stab or crush — and hitting it is worth 20% accuracy and 10% damage.
Adventure loses you a tenth of your gold. Hardcore wipes the save. You choose once, at creation, and it is not changeable afterwards.
Construction gives you somewhere to put what you have earned; the businesses turn it back into income. Auto-eat is earned by upgrading the Hospital, not bought.
Long-running trips that resolve while you are gone, and a log of everything the world can give you.
One account
Sign in once and the same save follows you to any browser on any machine. The same account opens every other IronVail game too.
Also from the studio
The same world, walked rather than watched — a 2D tile game generated from Varath's own canon. Tap the ground to move, tap anything to act on it.
Build a hold that never resets, muster champions from the fire, and raid rival holds for what you need. Printed rates, no pity, nothing for sale.
A Bronze Age sea, in pixels. Wash up a stranger, learn the coasts' tongues a word at a time, barter, fight and make your way. On a phone or a keyboard.
The last two people: a father and his eight-year-old son, crossing the stars in an ark built for 214 that is now their home. Somber, slow, and yours to walk.