Varath
An idle RPG built on a god's death. Mine, craft, fight and master the world of Varath — seventeen skills, a house, a business empire, and somewhere a charter.
The last two people: a father and his eight-year-old son, crossing the stars in an ark built for 214 that is now their home. Somber, slow, and yours to walk.
What it is
Long Orbit is a top-down pixel game about a father and his son, the last two, on the Tern — an ark built for two hundred and fourteen people that is now just their home. You are the father. He is eight; he wants to help and does not always know how, and he is not as good at hiding how afraid he is as he thinks.
It is an early build. You can fly Sol with Earth gone, walk the ship deck by deck, and land on Mercury, the Moon and Mars, where the ground is as hot or as cold as the real sun makes it and there is nothing alive, only what you can drill. The other systems come later. It plays with a keyboard, so it wants a computer.
At a glance
What is in it
He names every world you pass and asks the questions you would rather not answer. Some of the answers you know, and are not saying.
Walk the Tern's decks: a station at every console, a light switch in every doorway, a window you can look out of, an arcade cabinet in the lounge with her name still on the top score.
Real worlds, with their real features and the sites people left. The lander refuses Mercury's noon and a cold-trap floor, suits are rated, and the ground's temperature comes from the sun's height.
The ship's robot keeps its own rounds, takes the lift, and has an opinion about what you are doing. Walk up to it and ask for help.
No hunger, no meters, no timer. Silence is the default, and the two of them talk when they share a room.
Also from the studio
An idle RPG built on a god's death. Mine, craft, fight and master the world of Varath — seventeen skills, a house, a business empire, and somewhere a charter.
The same world, walked rather than watched — a 2D tile game generated from Varath's own canon. Tap the ground to move, tap anything to act on it.
Build a hold that never resets, muster champions from the fire, and raid rival holds for what you need. Printed rates, no pity, nothing for sale.
A Bronze Age sea, in pixels. Wash up a stranger, learn the coasts' tongues a word at a time, barter, fight and make your way. On a phone or a keyboard.